Back in 2017 I had the amazing opportunity to work on the glove assets for Boeing's Starliner Virtual Reality Training software!
Learn more about the project here: https://varjo.com/case-studies/boeing-starliner/
My task was to create the high Resolution sculpt and Low poly mesh of the gloves you can see in first person. The high resolution sculpt was created in zBrush, and the low poly meshes where created and maps where baked in 3Ds Max. Additional maps where created with Substance Painter.
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